In-game, the Hunters actually show up halfway through your journey through the mansion and essentially replace the zombies, being far, far more deadly and agile than the shambling zombos. Creating these sort of mutated super-humans to be controlled and used in warfare to explicitly tear and rend humans apart. They sort of act like mini-bosses, displaying what Umbrella's end-goal ultimately is. After the creation, the successful Hunter Alpha was cloned and essentially trained to become weapons for the Umberlla Facility. The game's lore notes that Hunter Alphas are created by injecting reptile DNA and the T-Virus into a human embryo, turning it into, well, a cunningly intelligent - and more importantly, controllable - minion for the Umbrella Corporation. Very understated compared to other more iconic Resident Evil monsters like the Licker or the Tyrant, but I do really like how, despite looking monstrous, the Hunter Alpha does look like a completed creature. Actually low-key my favourite boss in the game because of how cool the visuals of it slithering through the mansion's corridors is.Īnd I do like this design a bit. while, also, y'know, being big enough to gulp adult humans like rats. The Yawn sort of stalks your characters and is fought a couple of times, and it's noted that it's developed amphibian-esque mutations that allow it to regenerate a bit faster. Whereas the adders you meet just get infected by the T-virus by eating random small animals that carry the strain, Yawn was actually an Umbrella B.O.W., which explains why its mutation is so much more dangerous. The Yawn that you actually fight in both the original and remake is just a big-ass viper with fangs, and with noticeable mottled flesh in the 2002 model. The original artwork shows a much more weirder-looking snake with a skin that looks bizarrely like some sort of warty toad, terminating in a fangless mouth. And the big daddy snake? He's just called 'Yawn', because his mouth opens wide. Normally for these kind of games I save all the bosses for last, but we do have a bunch of bosses that are just bigger, scarier versions of regular enemies. As with anything that gets used over and over again they do get admittedly a bit played out in later games, but they're still pretty effectively gross and terrifying. We all know what zombies are all about, but I'm going to also note that as a franchise that builds itself around zombie-hunting, the Resident Evil games actually do a pretty good job at either utilizing them sparingly or in hordes depending on the game you're playing. but they're still freaking undead corpses. I'm not entirely sure if Resident Evil was the genre definer for zombie-bites that will immediately infect any human unfortunate enough to get chomped on by them. So yeah, not only are these guys the embodiment of humanity's general fear of the death, they'll also spread their death-ness and turn you into one of them. In Resident Evil lore, zombies are humans that have succumbed to the T-Virus, whether exposed through it via a contaminated water supply or being infected (via bites or scratches) from a T-Virus zombie itself. There's honestly really not a whole ton to say here, the Zombie will become a staple of nearly every single Resident Evil game (the ones that don't have a clear equivalent) and they're the backbone of the franchise as a whole. Okay! Or, as the game's blanket term for almost all the monsters - B.O.W., short-hand for Bio-Organic Weapons. Obviously, the basic premise of the game is. In the chaos, Wesker is seemingly killed by the Tyrant while the player character defeats the Tyrant and activates the lab's self-destruct system - and depending on choices you make in the game, the number of characters that survive, whether the Tyrant itself is killed or let loose, and whether the mansion blows up will change (although the 'canon' ending, as far as the sequels are concerned, is the best one). As our heroes travel into the secret underground laboratory, their team member Albert Wesker reveals that he's a double-agent working for Umbrella, and unleashes the complete weaponized creature the Tyrant to kill the S.T.A.R.S. Whichever you choose, though, Chris or Jill will meet monsters (zombies!) and learn that the mansion is a cover for a series of illegal experiments undertaken by a biochemical super-company called Umbrella Corporation, and the zombies and other assorted creatures in the mansion are created by a highly contagious and mutagenic biological agent called the T-Virus.
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